Search Issue Tracker
Backgrounds of Editor windows are changed to a texture when method Image...
How to reproduce: 1. Open the attached project (case-1261247.zip) 2. Enter Play Mode 3. In the Game view press 'Button 1' to call Im... Read more
Breaking hinge joint 2D while viewing corresponding game object in inspe...
How to reproduce: 1. Open the user-submitted project ("TestProject.zip") 2. Enter Play Mode, observe the Game Window for 3 seconds 3... Read more
The first Gradient Color key is assigned a previous color from a differe...
How to reproduce: 1. Create a new project 2. In the Hierarchy Window create a new particle system 3. In its Inspector enable "Color ... Read more
Component reorder area is much narrower in Unity 2019 compared to earlie...
How to reproduce: 1. Create a new project 2. In the Hierarchy Window create a new empty object and add some components to it 3. Atte... Read more
Scrollbars in various parts of the Editor are not functioning when click...
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy ... Read more
Selection is lost after undoing game object deletion
How to reproduce: 1. Create a new project 2. In the Hierarchy Window create a new cube object 3. Select it and delete it 4. Undo the... Read more
All Console entries disappear when clicking on them
How to reproduce: 1. Open the attached '1160745_stripped' project 2. Open 'SampleSelector' scene 3. Go to Play Mode 4. Click on any ... Read more
"Frame Selected" through "Edit" menu doesn't work if after pressing it, ...
Reproduction steps: 1. Create a New Project 2. Select any GameObject 3. Press "Edit" -> "Frame Selected" in a way that after pressi... Read more
[Editor] 'Colour picker' from Material property remains open after closi...
'Colour picker' window remains open when the Inspector window closed by 'Close Tab' option. Step To reproduce: 1. Create a New Pro... Read more
Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP