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Platform settings are overriden by a different platform in texture setti...
How to reproduce:1. Open the attached “Project“ project2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset3. Select the “iOS” ... Read more
[TextureCompression] Crash when EditorUtility.CompressTexture is called ...
Reproduction steps:1. Open the attached “IN-16564.zip” project2. Click “Bug Test” > “CompressTexture Crash” Expected result: Edit... Read more
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce:1. Create and open a new 3D project2. Import the attached image "OuterBorder.png" (or any image) to the project3. C... Read more
UNITY_SAMPLE_TEX2DARRAY returns incorrect results
Reproduction steps:1. Open the attached project “Shader Sampling Test”2. Enter Play mode Expected result: Both of the cubes are gree... Read more
Light is not fully displayed when Lightmap Encoding is set to Low or Med...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/lightbake_error.unity“ Scene3. Navigate to Edit > Proje... Read more
Texture2D creates DXT texture when the unacceptable texture size is given.
Reproduction steps: 1. Create a new project2. Import the attached Script (DXTTest.cs)3. Run Script (Menu Entry > Bug Test > DX... Read more
TextureArray asset format is not converted, causing runtime artifacts on...
Reproduction steps: Open "SampleScene" in project [https://github.com/Wilfrid-Unity/test-unity-etc-texturearray-asset] Build and Run... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more
Arrays textures get damaged when using "Alpha Is Transparency"
How to reproduce:1. Open the user’s attached project “rugby-unity.zip”2. In Project Search type “Player” and open the “Player 185” P... Read more
Texture2D.GenerateAtlas returns true with a list of returned rectangles ...
Reproduction steps: Open the attached project “GenerateAtlas-unity.zip” Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server