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The color of the image is changed when importing it to the Editor
Reproduction steps:1. Open the attached '1421844-sample' project2. Observe the 'Assets/1421844_FlatNM.png' in the Inspector Expected... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps:1. Open the attached project "ETCCrunchCompression.zip"2. Open SampleScene3. In Build Settings switch Build Platf... Read more
[TextureCompression] Using "Graphics.CopyTexture" or "SetPixelData" with...
How to reproduce:1. Open project "PVRTC.zip"2. Open Main Scene (Assets > Scenes > Main)3. Open a Console window and enter the ... Read more
Override for WebGL worsens quality when using Cruched DXT Format
Reproduction steps: 1. Make sure that WebGL platform support is installed2. Open project “IN-29539_LIGHTMAP issue“ 3. Select “Assets... Read more
Crunch Compression is not working when used on a lightmap texture
Reproduction steps:1. Open project “LIGHTMAP issue“2. Select “Assets\Lightmap-0_comp_light” in the Project3. Check “Default\Use Crun... Read more
[URP] "RenderTexture.Create failed" thrown with Linear Color Space, Disp...
How to reproduce:1. Open the attached project ("PP Bug Report.zip")2. Build And Run on an iOS device Expected result: The Scene is r... Read more
Changing Anisotropic level of a texture should not trigger a re-compression
How to reproduce:1. Open the attached Aniso.zip project2. Select Big texture in the Project window3. Go to the Inspector window, set... Read more
[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no De...
Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more
[Backport] Texture2D Copied from RenderTexture is displayed incorrectly ...
How to reproduce:1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project2. Enter the Play Mode3. In the G... Read more
[Backport] Thumbnail in the project window is not updated when a sprite'...
How to reproduce:1. Open the attached project "case_1351651-Project.zip"2. Import the attached AssetPostprocessor3. In the Project W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server