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0
votes
Fixed

InputField fails to get the last character of a Hangul(IME) (Korean cha...

Text (TextMeshPro)

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Nov 06, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

How to reproduce: Open the “MyInput.zip“ project Open the “SampleScene” Enter Play Mode Click on the InputField in the Game view Wri... Read more

1
votes
Fixed

TextMeshPro package throws multiple Shader errors when importing TMP Ess...

Text (TextMeshPro)

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Nov 29, 2023

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Version/s: 2021.3.33f1

How to reproduce:1. Create a new project with any template2. Make sure the TextMeshPro package is added to the project (Window > ... Read more

2
votes
Fixed

[TextMeshPro] Sprite that’s created using <sprite name> in text doesn’t ...

Text (TextMeshPro)

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Dec 05, 2023

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Version/s: 2023.3.0a17

How to reproduce:1. Open the user’s attached “TMP_SpriteTest.zip” project2. Open “TestScene” Scene3. Enter Play Mode and press the “... Read more

0
votes
Active

Memory leak warnings are thrown when cancelling the creation of a font a...

Text (TextMeshPro)

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May 21, 2026

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Version/s: 6000.0.75f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

Steps to reproduce:1. Create a new project2. Import the TMP Essential resources (Window → Text Mesh Pro → Import TMP Essential Resou... Read more

0
votes
Active

Text input fields not working when using Android with Bluetooth Keyboard

Text (TextMeshPro)

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Mar 16, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a2

Steps to reproduce:1. Open the attached project “IN-135771”2. Build and run on Android3. Connect Bluetooth keyboard to your Android ... Read more

1
votes
Active

(TMP) The Input Field view is not updated when deleting lines of text

Text (TextMeshPro)

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May 23, 2025

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Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Create and open a project2. Install the TextMeshPro package (Window &gt; Package Manager)3. Install (Window &gt;... Read more

0
votes
Active

NullReferenceException is thrown due to stale m_Ellipsis reference when ...

Text (TextMeshPro)

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Apr 27, 2026

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Version/s: 6000.4.2f1, 6000.5.0b5, 6000.6.0a5

How to reproduce: Open the attached project “IN-139443” Go to Window &gt; Asset Management &gt; Addressables &gt; Groups and set Pla... Read more

0
votes
Won't Fix

NullReferenceException is thrown when creating the TextMeshPro component...

Text (TextMeshPro)

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Apr 19, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-&gt; In... Read more

1
votes
Fixed

Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...

Text (TextMeshPro)

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May 20, 2026

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Version/s: 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more

0
votes
By Design

[TextMeshPro] Text's Auto Size property does not respect Size when place...

Text (TextMeshPro)

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Jan 25, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “HLG_Bug.zip” project2. Open the “SampleScene”3. Expand the “Panel” GameObject (Canvas &gt; ... Read more

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