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Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...
How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more
(TMP) The Input Field view is not updated when deleting lines of text
How to reproduce:1. Create and open a project2. Install the TextMeshPro package (Window > Package Manager)3. Install (Window >... Read more
IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMe...
Reproduction steps:1. Open the attached “IN-126647” project2. Open the “Scenes/SampleScene” Scene3. Select the “Canvas/Text (TMP)” G... Read more
A warning is thrown and text Overflow is set to Truncate upon Domain rel...
How to reproduce:1. Open the attached “IN-132620_elipsis_warning” project2. Open the “TestScene” Scene3. In the Hierarchy window sel... Read more
TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro Ga...
How to reproduce:1. Open the attached ”TMPBUG.zip” Project2. Open "SampleScene" and enter Play mode3. Immediately after entering Pla... Read more
TextMeshPro input field doesn't remove characters from first backspace w...
Steps to reproduce:1. Open the attached project “IN-139093”2. In the Project window, open “Assets” → “Scenes” → “SampleScene”3. Ente... Read more
Gaps between letters appear when using a font that should not contain ga...
How to reproduce:1. Open the user’s attached “TextMesh Pro Scaling Bug.zip” project2. In the Game window observe the text below the ... Read more
Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexis...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
Nullref in TMPro text on Standalone Build Shutdown
What happened Nullref in TMPro text on Standalone Build Shutdown How can we reproduce it using the example you attached Easy Way: Fi... Read more
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked