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Editor freezes when rendering wrapped text inside Japanese parentheses i...
How to reproduce:1. Open the attached “IN-136535“ project2. Open the “uibuildertest.uxml” in the UI builder (Assets > uibuilderte... Read more
“TextAutoSize is not supported with the Standard TextGenerator” warning ...
Steps to reproduce: Create a project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Enable "Advanced T... Read more
Icons are not displayed when font is applied via Style Sheets
How to reproduce:1. Open the attached “IN-135030” project2. In the menu bar, navigate to Window > TestIconFont > TestIconFontW... Read more
Longer Version Numbers are cut off in the Package Manager Window when us...
Steps to reproduce: Open any Project Open the Preferences Window and go to the General Tab Set "Editor Default Text Rendering Mode" ... Read more
Font Asset Creator does not support Multi Atlas Texture while it is supp...
How to reproduce:1. Create a new project2. Import a large font file (example: Noto Color Emoji)3. Open the Font Asset Creator (Windo... Read more
TextAsset with EntityId not found in the cache
Steps to reproduce: Open whatever project with URP and ShaderGraph Go to Assets/Create/Shader Graph/From Template... Double Click UI... Read more
Text after a Unicode Private Use Area character is invisible when Advanc...
How to reproduce:1. Open the attached project “IN-135036”2. In the Project window, open the “NewUXMLTemplate” asset3. In the UI Buil... Read more
Custom control text is not visible when adding it to the UI Document
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Observe the result in the Scene or G... Read more
Synthetic bold applies to a label instead of "Bold" Font Weight when usi...
How to reproduce:1. Open the attached “Test Font Asset Fallback.zip” project2. In the Project tab, select the “Assets” folder3. In t... Read more
An error is thrown when using a static font and Editor Text Generator Ty...
How to reproduce:1. Open the attached “IN-135335” project2. In the Preferences window, make sure Editor Text Generator Type is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS