Search Issue Tracker
Fixed
Fixed in 6000.5.0b7, 6000.6.0a3
Votes
0
Found in
6000.5.0a8
6000.6.0a1
Issue ID
UUM-137947
Regression
Yes
Custom control text is not visible when adding it to the UI Document
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the scene “SampleScene“
3. Observe the result in the Scene or Game View
Actual result: The text cannot be seen
Expected result: The text is visible
Reproducible in: 6000.5.0a5, 6000.5.0a9, 6000.6.0a1
Not reproducible in: 6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0a4
Reproducible on: Windows 11, macOS 26.0 (M1)
Not reproducible on: No other environments tested
Reproducible on devices:
- VLNQA00375 - Galaxy S21 Plus 5G (SM-G996U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Notes:
- Reproduces in Standalone Player as well
- "testcontrol.cs" Custom Control script is attached to a VisualElement within the UIDocument in the scene
- The text is visible in UI Builder when accessing the .uxml file which contains the text (can be accessed by double-clicking on the .uxml file in the Project window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.5.0b7):
Fixed in 6000.5.0b7