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Terrain Component stops working when displaying it through Odin, even wi...
To reproduce: 1. Download attached "TerrainInspectorTest.zip" project and open in Unity2. Open "SampleScene" scene3. Select "Terrain... Read more
Terrain brush icons are not centered
Reproduction steps:1. Create a new project2. Create Terrain GameObject (GameObject > 3D Object > Terrain)3. Make sure newly cr... Read more
[Terrain] Edit Trees, refresh, mass place trees button touches the compo...
Edit Trees, refresh, mass place trees button touches the component's margin below, in the inspector window when trees are not assign... Read more
Painting across neighboring Terrain Tiles is broken when off-grid Tile e...
Painting across neighboring Terrain Tiles is broken when off-grid Tile exists. This bug prevents users from having different Terrain... Read more
[Terrain] "New Brush" button is clipped behind "brush size" value field
"New Brush" button is clipped behind "brush size" value field Steps to repro:1. Open attached or create a new project2. Hierarchy &g... Read more
Crashed on CreateGridLayout after opening a scene
To reproduce:1. Open attached project "CreateGridLayoutCrash.zip (202.1 KB)"2. Open "TestScene.unity" Expected result: Scene is open... Read more
Terrain Selection outline is missing
When a Terrain object is selected it no longer displays a selection outline Repro Steps:1. Install and launch 2021.1.0b22. Create a ... Read more
[Terrain] Undo silently fails for Splatmap painting; when Heightmap reso...
Reproduced in:Version 2020.1.0a2 (d3fe9dc000c3), Sat, 24 Aug 2019 19:47:28 GMT, Branch: trunkVersion 2019.1.12f1 (f04f5427219e), Wed... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Editor crashes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS