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[Terrain] Assigned texture doesn't scale properly when Inspector window ...
The assigned texture doesn't scale properly when Inspector window shrinks horizontally Steps to repro:1. 1. Open attached or create ... Read more
[Terrain] Reset and Doc button get's clipped when Inspector window shrin...
Reset and Doc button get's clipped when Terrain settings and paint texture (with an assigned texture) tool is active and Inspector w... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object2. Turn on Debug View in the Inspector3. Observe all the variables that are on the Terrain Object Actual R... Read more
Custom brush settings have no tooltips
Custom brush settings have no tooltips How to reproduce:1. Select the terrain2. Go to the paint terrain tab3. Select the last visibl... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro:1. Open attached or create ... Read more
[Terrain] Add layer button becomes unusable when "Add Terrain Layer" win...
Add layer button becomes unusable when "Add Terrain Layer" window shrinks horizontally Steps to Repro:1. Open attached or create a n... Read more
[Terrain] There is no indicator for newly created texture layers in terr...
There is no indicator for newly created texture layers in terrain layer window Steps to Repro:1. Open attached or create a new proje... Read more
[Terrain] The tree's default selection functionality stops working when ...
The tree's default selection functionality stops working when switching between 2 terrain game objects Steps to Repro:1. Open attach... Read more
[Terrain Tools] ArgumentException occasionally occurs when attempting to...
1. Create a Terrain Object in the scene2. Add a layer to the Terrain Object3. Attempt to add the same layer to the Terrain Object Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS