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Trees are highlighted as if they were selected
Steps:1. Create Terrain in new scene2. Add tree in inspector3. Start painting trees to the terrain. All trees are highlighted, and r... Read more
Moving to one Terrain while sculpting/painting another affects the first...
How to reproduce:1. Open the attached "case_1405099" project2. Open the "SampleScene" Scene3. Select the "Terrain (1)" GameObject in... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce:1. Open the user's attached "SpeedTreeBillboardColor" project2. Enter the Play Mode in the "SampleScene" Scene3. Se... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more
Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...
Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more
Crash on "QueryComponentByType" when entering Play Mode if setting "useI...
How to reproduce:1. Open the attached project “Terrain.zip”2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. E... Read more
All about bugs
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Latest issues
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