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PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce: 1. Import the standard assets project 2. Open scene "RollerBall" 3. Make sure mobile input is enabled and the target i... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
[ImageEffects] Access Specifier on FishEye Image Effect Wrong
FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attache... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project 2. Open 'scene' 3. Select Main Camera 4. It has Edge Detection sc... Read more
[Environment] Water reflections are incorrect (displaced) in WebGL
How to reproduce: 1. Open project (from the Cloud) 2. Open scene Draft.unity 3. Play scene - Note how nothing seems out of the ord... Read more
Standard Assets 2d Scene's left joystick gets pushed into corner after u...
To reproduce: 1) Open example project 2) Open Sample Scenes/Scenes/2d.unity 3) Play it 4) Try dragging left joystick to move. When r... Read more
[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...
How to reproduce: 1. Open a new project 2. Import the Effects Standard Asset 3. Attach a Bloom component to the Main Camera - Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.
- PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.