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Standard Assets contain missing references
Steps to reproduce: 1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/L... Read more
Mobile Input mode of Cross Platform Input ignores regular Input Manager ...
Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Android platform 3. ... Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Windows Store Apps p... Read more
[Scripts] Several Effect classes are not public
Steps to reproduce: 1. Open a new project 2. Import Effects package 3. Create a script which references, for example, UnityStandardA... Read more
[Scripting] Types defined in SampleAssets folder are not easily accessib...
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more
[SampleAssets] Bloom script causes Null Reference exceptions being thrown
To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. Select Main Camera 4. It has 'Bloom' script from Sample As... Read more
[SampleAssets] Projector/Multiply shader does not work with Graphics API...
To reproduce this issue: 1. Import the attached package 2. It has Projector/Multiply shaders from SampleAssets 3. Open 'scene' 4. N... Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project 2. Add Standard Assets Utility, Characters 3. Add prefab FPSController 4. Play the scene 5. You are going to g... Read more
Referenced Script mising in the 2dCharacter scene
Steps to reproduce : - import the Sample Assets - open the 2dCharacter scene - press play and notice the warning Read more
ImageEffects: GlobalFog should use along-view distance instead of radial...
Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mi... Read more
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