Search Issue Tracker
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more
[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...
How to reproduce: 1. Open a new project 2. Import the Effects Standard Asset 3. Attach a Bloom component to the Main Camera - Note... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce: 1. Import the standard assets project 2. Open scene "RollerBall" 3. Make sure mobile input is enabled and the target i... Read more
Standard Assets contain missing references
Steps to reproduce: 1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/L... Read more
[ImageEffects] Unable to change any of the properties of "Bloom And Flar...
Steps to reproduce: 1. Create a new project 2. Import 'Effects' standard asset 3. Select 'Main Camera' and attach 'BloomAndFlares.c... Read more
[StandardAssets] ThirdPersonController gets stuck on ledges
Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce: 1. Open attached project 2.... Read more
[SampleAssets] ThirdPersonController throws warnings when jumping
To reproduce: 1. Open attached project 2. Open crime.scene 3. Enter play mode 4. Press space to jump 5. Notice the warnings in conso... Read more
[StandardAssets] ParticleSystems afterburner is material is not set
To reproduce: 1. Import the particlesystems standard unity package 2. Select the Afterburner prefab 3. Notice that the particle sys... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project 2. Open 'scene' 3. Select Main Camera 4. It has Edge Detection sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.
- PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.