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0
votes
By Design

No sound for the particle effects in "Particles" scene

Standard Assets

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Jul 30, 2014

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Version/s: 5.0.0a18

Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more

0
votes
Fixed

Not all types are shown in particle scene when built to Android

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more

0
votes
Fixed

[StandardAssets] ThirdPersonController gets stuck on ledges

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce:1. Open attached project2. Op... Read more

0
votes
Fixed

[ImageEffects] Unable to change any of the properties of "Bloom And Flar...

Standard Assets

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Jan 15, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Create a new project2. Import 'Effects' standard asset3. Select 'Main Camera' and attach 'BloomAndFlares.cs' ... Read more

0
votes
Fixed

Referenced Script mising in the 2dCharacter scene

Standard Assets

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Nov 21, 2014

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Version/s: 5.0.0b14

Steps to reproduce : - import the Sample Assets- open the 2dCharacter scene- press play and notice the warning Read more

0
votes
Fixed

FirstPersonController movement doesn't work, script throws not valid loc...

Standard Assets

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Nov 27, 2014

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Version/s: 5.0.0b14

1. Create any project2. Add Standard Assets Utility, Characters3. Add prefab FPSController4. Play the scene5. You are going to get e... Read more

0
votes
Fixed

[SampleAssets] Projector/Multiply shader does not work with Graphics API...

Standard Assets

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Dec 09, 2014

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Version/s: 5.0.0b14

To reproduce this issue: 1. Import the attached package2. It has Projector/Multiply shaders from SampleAssets3. Open 'scene'4. Notic... Read more

0
votes
Fixed

[SampleAssets] Bloom script causes Null Reference exceptions being thrown

Standard Assets

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Dec 17, 2014

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Version/s: 5.0.0b17

To reproduce this issue: 1. Open the attached project2. Open 'scene'3. Select Main Camera4. It has 'Bloom' script from Sample Assets... Read more

2
votes
Fixed

[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...

Standard Assets

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Attach a Bloom component to the Main Camera- Note how ... Read more

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