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Edge detection fails, _BlitTexture_TexelSize is 0
Reproduction steps:1. Open the attached “texelsize-repro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Observe t... Read more
ArgumentNullException in Custom Render Pass Tutorial
This is an issue with the code in the Custom Render Pass Tutorial for RenderGraph (https://docs.unity3d.com/6000.0/Documentation/Man... Read more
Look Dev window flickers when resizing the window after docking it
How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Dock the window4. Resize the win... Read more
CommandBuffer.DrawProcedural fails to render when RenderGraph and Metal ...
How to reproduce:1. Open the ‘GraphDrawProceduralIssue.zip' project2. Navigate to Project settings → Graphics → Render Graph and ena... Read more
ComputeBuffer readback fails when Render Graph is enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Make sure that Compa... Read more
RenderObjects does not have any Depth texture bound when Event is set to...
How to reproduce:1. Open the attached “ROTest.zip” project2. Open the “SampleScene”3. In the project window, select the URP-HighFide... Read more
Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Rendere...
Reproduction steps:1. Open the attached “IN-89923.zip” project2. Open the “SampleScene”3. From the Project Window, select “URP-HighF... Read more
Render Graph shows errors when entering Play mode with an Overlay Camera...
Reproduction steps:1. Open the attached “IN-88762” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Expected... Read more
[URP] Incorrect Depth formats in Editor
Steps to reproduce: 1. Open Unity project https://github.com/Wilfrid-Unity/urp-depth-mismatch 2. In Build Profiles window, select a ... Read more
“Attempting to render to a depth only surface with no dummy color attach...
Reproduction steps:1. Open the attached “URPDepthWarningRepro.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS