Search Issue Tracker
[Shuriken] "Particle Start Rotation curves must all be in the same mode ...
Repro steps:1. Download Magic Arsenal package from asset store.2. Open "sci-fi_bug" or "scifi_beamup" scene and press Play (some oth... Read more
[Simulate] Selecting multiple particles breaks simulation; it can't be s...
1. Open Scene1 from the attached project.2. In the Hierarchy, select both particle systems.3. Observe choppy preview simulation in t... Read more
[LineRenderer] Deprecated API method points to a deprecated API variable
LineRenderer's SetVertexCount(); is deprecated and points to numPositions which in itself is deprecated and points to positionCount.... Read more
[LineRenderer] lr.positionCount frequently fills the position array with...
Using positionCount resizes the line renderer position array, but the values get often filled with random or erroneous data. Repro s... Read more
Line renderer's corner is broken if they are conncted in a loop
Steps to reproduce:1. Download 904522_repro.zip and open "new" scene2. Notice the broken loop connection on a Line game object Expec... Read more
Particle system trail randomly flashes
Steps to reproduce:1. Open attached project2. Open "Lazer Test" scene3. Enter play mode4. Hold left mouse button5. Observe particles... Read more
Local space Trails don't support being moved along their Z axis
Reproduction steps: 1. Open the project TrailBug2. Open the scene3. Make sure that trail alignment is set to local4. Press play Expe... Read more
[Curves] Curves in new particle systems are not initialized
Repro steps:1. Create a new particle system2. Enable the Size over Lifetime module3. Select curve4. Observe that no curve is initial... Read more
At certain angles trail renderer produces artifacts
Trail renderer attached to an object moving towards the camera at certain angles produces artifacts To reproduce:1. Open the attache... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes