Search Issue Tracker
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
Error message in console when locking Windows XP PC while Shuriken parti...
To reproduce: 1. Start Unity on Windows XP 2. Create a new project 3. Create a Shuriken particle system and select it in the hierarc... Read more
Unity crashed when setting game object as a Particle System's Skinned Me...
Steps to reproduce: 1. Download TestCrash2.zip and open "crash" scene 2. Select "Group57466_Arm" game object (Hierarchy MannequinRig... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[Collision] Low and Medium Collision Quality does not work
Steps to reproduce. 1. Open attached project's scene "ParticleBug". 2. Enter play mode. 3. Left system's Collision quality is medium... Read more
[Curves] Curves in new particle systems are not initialized
Repro steps: 1. Create a new particle system 2. Enable the Size over Lifetime module 3. Select curve 4. Observe that no curve is ini... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Try to change Particle System->SubEmitter->In... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
Particle Sorting by distance broken
Particle Sorting by distance is broken Unity in 5.2.2f1 Read more
[Graphics, Performance] Behaviour of StartLifetime field differs for Edi...
ParticleSystem with StartLifetime = 0.1f in play mode always generates one particle and when it dies a new one is generated. So as t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly