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Crash at Renderer::Deactivate when particle is destroyed
Steps to reproduce: 1. Open attached project "ParticleRepro.zip" 2. Open scene "SimpleParticlePack" 3. Run it 4. In game view, mark... Read more
Deactivating particles crashes on Renderer::UpdateAllRenderersInternal
How to reproduce: 1. Open the attached project 2. Open and play Game scene 3. Close first two text boxes by clicking on OK and X 4. ... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more
Unity crashes after pasting ParticleSystem parent values to subemitter
How to reproduce: 1. Create a new project 2. Create particle system in the hierarchy 3. Enable Sub Emitters 4. Expand it and click o... Read more
Emit over distance does not work for particle systems when Scaling Mode ...
Steps to reproduce: 1. Open attached file 2. Open scene "demo_beams" 3. Move particle system "FireTrail" by grabbing and dragging ar... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system 2) Enable the wireframe tick ... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug 2) Enable "show bounds" view in particles inspector. 3) Notice the aabb is too small. Read more
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more
[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps: ------------------------- 1) Open attached project 2) Build it for Android or WebGL (actually tested only on and... Read more
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