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2
votes
Fixed

Crash at Renderer::Deactivate when particle is destroyed

Shuriken

-

Jun 17, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project "ParticleRepro.zip" 2. Open scene "SimpleParticlePack" 3. Run it 4. In game view, mark... Read more

0
votes
Duplicate

Deactivating particles crashes on Renderer::UpdateAllRenderersInternal

Shuriken

-

Jun 21, 2016

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Version/s: 5.4.0b22

How to reproduce: 1. Open the attached project 2. Open and play Game scene 3. Close first two text boxes by clicking on OK and X 4. ... Read more

0
votes
By Design

[Shuriken] Distance between each trail of particle system is unstable

Shuriken

-

Jan 27, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more

0
votes
Fixed

Unity crashes after pasting ParticleSystem parent values to subemitter

Shuriken

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Oct 27, 2016

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Version/s: 5.5.0b7

How to reproduce: 1. Create a new project 2. Create particle system in the hierarchy 3. Enable Sub Emitters 4. Expand it and click o... Read more

0
votes
Fixed

Emit over distance does not work for particle systems when Scaling Mode ...

Shuriken

-

Oct 24, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached file 2. Open scene "demo_beams" 3. Move particle system "FireTrail" by grabbing and dragging ar... Read more

0
votes
Fixed

[particles] Wireframe view broken

Shuriken

-

Jul 04, 2016

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Version/s:

The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system 2) Enable the wireframe tick ... Read more

0
votes
Fixed

[particles] World space particles ignore scale - AABB

Shuriken

-

Jul 04, 2016

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Version/s:

1) Open scene bug 2) Enable "show bounds" view in particles inspector. 3) Notice the aabb is too small. Read more

1
votes
Fixed

Particle system scale ignored by Stretch Render Mode

Shuriken

-

Jun 11, 2016

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Version/s: 5.3.5p3

Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more

0
votes
By Design

[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time

Shuriken

-

May 18, 2016

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Version/s: 5.3.4f1

Reproduction steps: ------------------------- 1) Open attached project 2) Build it for Android or WebGL (actually tested only on and... Read more

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