Search Issue Tracker
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce: 1. Open attached “LightingPerformance.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Enable Stats... Read more
Shadows appear only when certain materials are in render field
To reproduce: 1. Open user's project 2. Enter play mode 3. Pause the game, create cube in scene near the player (or hit any existing... Read more
Shadows flicker when using mixed mode shading and adding Cookie to Direc...
To reproduce: 1. Download attached project "Unity 5_6 Tests.zip" and open in Unity 2. Open "testLux 2" scene 3. Set your Real Time S... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Exit Play mode Expected result: nothing happens... Read more
Speedtree dont work with shadowmask in deferred
To reproduce: 1. Download attached project "907495.zip" and open in Unity 2. Open "test" scene 3. Zoom in and zoom out in Scene vie... Read more
Indirect shadow color disappears after moving viewpoint when rendering w...
Steps to repro: 1. Open attached project and '01_SimpleMultipleLights' scene; 2. Select Camera gameobject; 3. Change Camera's rotat... Read more
[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene 2) Add a few static objects 3) Bake with 1 bounces and take note how much time it took 4) B... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce: 1. Open LightSettings Window from Window Men... Read more
ShadowCaster culling executed for each light even when light itself is c...
Steps to reproduce: 1. Open attached project 2. Open "asdf" scene 3. Enter play mode *there are two cameras in the scene: 'Main Came... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce: 1. Open attached Unity project "medzej.zip" attached by QA in comments section 2. Open scene "_Tree_Shadows" 3. Go int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on