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GameObject becomes darker when building with Command Line
Reproduction steps: 1. Open the user's project "BuildBug.zip" 2. Open the "SampleScene" Scene from Assets > Scenes 3. Double click o... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Go to Window -> Rendering -> Lighting Settings 4. Under ... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method): 1. Open the project "1376649.zip" 2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode 3. E... Read more
[Light Probes] Tetrahedral cells not refreshed when selecting Light Prob...
Repro: Steps outlined in attached repro video. Repro project attached Create a Light Probe group Duplicate Light Probe Group Move ... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce: 1. Open the attached project (JapanOffice.zip); 2. In the opened popup window for prompting to change Project se... Read more
Warnings are shown in the Console when Live Recompiling scripts after ed...
How to reproduce: 1. Open the attached project "lightingRepro" 2. Set "Script Changes While Playing" to "Recompile and And Continue ... Read more
Baked Cookies don't appear in the scene when baking lighting with custom...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Game View, inspect the baked Spot Light's Coo... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps: 1. Open user attached Project 2. Press Play 3. Observe the lighting of the two Cubes 4. Build and Run Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Samples throws warnings in the Console window after import
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs