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By Design

Votes

0

Found in

2020.3

2021.1

2021.2

2021.2.0b3

2022.1

Issue ID

1350225

Regression

No

Baked Cookies don't appear in the scene when baking lighting with custom Falloff

Shadows/Lights

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Game View, inspect the baked Spot Light's Cookie
3. Add the CustomFalloff Script to a GameObject
4. Change the Spot Light's Intensity value slightly
5. Bake Lighting
6. In the Game View, inspect the Cookie again

Expected result: Cookie is baked
Actual result: Cookie disappears

Reproducible with: 2020.3.15f1, 2021.16f1, 2021.2.0b5, 2022.1.0a3
Couldn't test with: 2019.4.29f1 (Spot Light doesn't have a baked cookie)

Note:
- The script can be found on Unity docs: https://docs.unity3d.com/2021.2/Documentation/Manual/ProgressiveLightmapper-CustomFallOff.html

  1. Resolution Note (2022.1.X):

    This is by design. The struct outputted by the RequestLightsDelegate contains data needed for baked cookies to function. When using the baked cookies, you should make sure to initialize this data. One way to do this is to use the LightDataGI.Init overload that takes both a light reference and cookie reference, and use LightmapperUtils.Extract to extract the cookie.

    The script on the documentation page does not do this, is misleading, and should be changed. 

    For more information, please look at the default RequestLightsDelegate implementation, note how baked cookies are explicitly handled, and base your delegate implementation on this: https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/GI/Lightmapping.cs#L647

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