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[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR: 1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading color Actual: ... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
Editor crashes after opening up the project when there's a Shader Varian...
How to reproduce: 1. Open the attached project "case_1254396-Project.zip" 2. Wait for the project to load Expected result: Project ... Read more
An internal error is thrown when using CBUFFER in a custom Shader
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "Leaves" Shader Asset 3. Observe the Console Win... Read more
Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading cust...
Reproduction steps: 1. Download and open the user-submitted project 2. Build and run for Windows -- Observe the crash Reproducible ... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce: 1. Open the attached project named "Case_1232610" 2. Observe the Console window if no errors are thrown re-import ... Read more
Shaders who use Clip() have "&" in the output on OpenGL ES 2.0
How to reproduce: 1. Open the attached "Clip GLES2 Bug.zip" project 2. Make sure OpenGL 2.0 is the only graphics API in the Player S... Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
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