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[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...
To reproduce: 1. Open users attached project "Testing2018.zip" 2. Enter Play mode 3. Navigate to Assets > StereoCaptures and select ... Read more
multi_compile ignores Preprocessor directives
To reproduce: 1. Download and open "rotate-test.zip" project. 2. Select "NewUnlitShader" in Assets folder. 3. In the inspector clic... Read more
Stencil shader doesn't render anything
Repro steps: 1. Open provided projects "StencilBlitProblem" Scene 2. See that the Game view is black 3. Click on "Main Camera" in t... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce: 1) Open th... Read more
Adam Interior Environment project crashes Editor while starting a scene
Regression from at least Version 5.6.0p4 (396ab58c4e90) Mon, 01 May 2017 20:42:32 GMT Branch: 5.6/patch-release Repro: 1. Open att... Read more
Shader errors are spammed and objects are not rendered when using Metal ...
How to reproduce: 1. Open the attached "McGrawHill" project 2. Open "Emilio_GroceryStore" scene 3. Go to Player Settings and enable... Read more
[Shader]Material.SetOverrideTag() does not seem to work
Trying to set a shader tag via 'Material.SetOverrideTag()' in this case 'DisableBatching' does not seem to work. Repro steps: 1. Op... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more
Camera won't render custom shader to texture
How to reproduce: 1. Open Unity 2. Load user submitted project 3. Open 'TestCubeView.unity' scene 4. Notice a grey cube being render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list