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Votes

2

Found in

5.5.0f3

Issue ID

858151

Regression

No

[Shader]Material.SetOverrideTag() does not seem to work

Shaders

-

Trying to set a shader tag via 'Material.SetOverrideTag()' in this case 'DisableBatching' does not seem to work.

Repro steps:
1. Open attached project 'BatchingOverride.zip'
2. Run included scene
3. Press spacebar to toggle override

Expected results: Batch count should go from ~24 > 0 and back again
Actual result: Batch count does not change, meaning the override does not work

Note:Tried a few other tags such as RenderType and Queue, neither seemed to work.

Repro'd in Unity 5.1, Unity 5.6, Unity 2017.1.0b4

Comments (1)

  1. tetriste

    Oct 27, 2017 15:41

    This is still a problem and is rather annoying when working with uber shaders

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