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Votes
2
Found in
5.5.0f3
Issue ID
858151
Regression
No
[Shader]Material.SetOverrideTag() does not seem to work
Trying to set a shader tag via 'Material.SetOverrideTag()' in this case 'DisableBatching' does not seem to work.
Repro steps:
1. Open attached project 'BatchingOverride.zip'
2. Run included scene
3. Press spacebar to toggle override
Expected results: Batch count should go from ~24 > 0 and back again
Actual result: Batch count does not change, meaning the override does not work
Note:Tried a few other tags such as RenderType and Queue, neither seemed to work.
Repro'd in Unity 5.1, Unity 5.6, Unity 2017.1.0b4
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tetriste
Oct 27, 2017 15:41
This is still a problem and is rather annoying when working with uber shaders