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1
votes
Not Reproducible

Graphics.DrawMeshInstanced doesn't work correctly with surface shader

Shaders

-

Nov 30, 2017

-

Version/s: 2017.1.2p2

When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

-

Dec 17, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more

0
votes
Fixed

Surface shaders: "Invalid subscript x" error when Input structs contains...

Shaders

-

Jan 05, 2016

-

Version/s: 5.3.1f1

Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more

0
votes
By Design

Shader with LIGHTMAP_ON keyword doesn't receive shadows on player

Shaders

-

Dec 01, 2017

-

Version/s: 2017.1.1p3

To reproduce: 1) Open attached project and scene 2) Play it to see expected result 3) Build and run Notice a different result Compa... Read more

7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

-

Jan 10, 2017

-

Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

-

Mar 30, 2016

-

Version/s: 5.3.3p2

How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more

0
votes
Fixed

[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...

Shaders

-

Jan 17, 2016

-

Version/s: 5.4.0b2

_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more

0
votes
Fixed

[ShaderCompiler]Editor crashes when closing if the shader compiler crash...

Shaders

-

Jan 25, 2016

-

Version/s: 5.4.0b3

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Open 'DynamicIndexing.shader' file in shader... Read more

0
votes
Duplicate

DirectX 9 & 11 w/ forward render path flips game view when using shader

Shaders

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Steps to reproduce: 1. Download and open attached project "case_760196-ClickBait.zip" 2. Open game view 3. Switch API to either D3D... Read more

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