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Keywords on Materials and their variants aren't updated until they are r...
How to reproduce:1. Open the “Material Keyword Reproduction.zip” project2. Open the “SampleScene” scene3. Close all open Scene views... Read more
Multiplayer Play Mode Additional Editor instances crash on SourceAssetDB...
How to reproduce:1. Open the attached “IN-98800_MPPM_Shader.zip” project2. Open the “SampleScene”3. Select the “2p” Play Mode scenar... Read more
Shader properties do not appear on the GameObject when switching ShaderG...
Reproduction steps:1. Open the attached “IN-99061“ project2. Build and Run the Player3. Observe the Player Expected result: The Game... Read more
Player build logs a "material with shader doesn't have a '_MainTex' prop...
Reproduction steps:1. Open the attached "IN-97465" project2. Open the “MainScene” Scene3. In the Hierarchy window expand the “==== M... Read more
<no keywords> errors are logged in Player build when using Strict Shader...
How to reproduce:1. Open the attached “IN-99765“ project2. Make a Development Build of the project3. Run the resulting build4. Open ... Read more
"State comes from an incompatible keyword space" errors when building En...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/ContentCatalogs/TestCatalog” file in the Project window... Read more
Shader asset bundles differ depending on whether they are built with a c...
Reproduction steps:1. Extract the attached “IN-112307_ShaderBuildTest_Alpha“ project2. Delete the “Library“ folder inside the projec... Read more
Crash on core::base_hash_set when building a specific project
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Main Menu” Scene3. Go to “Gilligames/Build/All“ through the Mai... Read more
Crash on GraphicsBuffer:InternalSetNativeData when loading a specific scene
How to reproduce:1. Open the attached “IN-103306.zip” project2. Observe the crash Reproducible in: 6000.0.0b13, 6000.0.53f1, 6000.1.... Read more
Material properties are lost when setting a parent that hasn't been load...
Reproduction steps:1. Open the attached “IN-108816” project2. Select “test/matC” Material in the Project window3. Select “Flatten Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS