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ShaderLab pragmas are no longer allowed in regular include directives
Steps to reproduce: 1. Create a new Unity project2. Create a new unlit shader3. Create an include file with "#pragma vertex vert" in... Read more
Crash on "DynamicBranchState::PrepareState" when entering the Play Mode ...
How to reproduce:1. Open the “ShaderWarmup“ project2. Open the “Crash“ scene3. Create a “Shader Variant Collection”4. Open the new s... Read more
[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Shader Graph/Color Changing Sha... Read more
Editor UI is pink when a project has builtin_shaders-2021.3.11f1
Reproduction steps:1. Open the “ReproProject“ project2. Observe the Editor Expected result: The Editor UI is rendered with no shader... Read more
Special Values from SurfaceOutput Struct are stripped when using them in...
How to reproduce:1. Open the user-attached project “SurfaceShaderBug”2. Open the “SampleScene” scene3. Observe the “Cube” GameObejct... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more
[Mac] Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/DX11_Tessellation/DX11_Tessellation_Free/Examples/Dem... Read more
[Linux] Shader communication error gets thrown when opening the project ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window3. Observe errors in the Console window Expected... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce:1. Open the “IN_76325” project2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-... Read more
Crash on detail::ComputeShaderSnippetKey when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. If it does not crash close the Editor and repea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS