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Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more
ShaderLab pragmas are no longer allowed in regular include directives
Steps to reproduce: 1. Create a new Unity project2. Create a new unlit shader3. Create an include file with "#pragma vertex vert" in... Read more
Crash on "DynamicBranchState::PrepareState" when entering the Play Mode ...
How to reproduce:1. Open the “ShaderWarmup“ project2. Open the “Crash“ scene3. Create a “Shader Variant Collection”4. Open the new s... Read more
[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Shader Graph/Color Changing Sha... Read more
Editor UI is pink when a project has builtin_shaders-2021.3.11f1
Reproduction steps:1. Open the “ReproProject“ project2. Observe the Editor Expected result: The Editor UI is rendered with no shader... Read more
Missing documentation page is open when pressing “?” in Inspector window...
Steps to reproduce:1. Create new Unity project2. In Project window create HLSL Asset (Window > Create > Visual Effects > Vi... Read more
Crash on free_alloc_internal when clearing Shader variants in certain pr...
How to reproduce:1. Open the attached "ShaderCrashRepro" project2. Open Project Settings… > Graphics3. Press Save to asset4. Save... Read more
[Linux] Crash on ShaderLab::Program::AddVariantParameters when opening p...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click “CloseButton” whenever “Error - Unity Version Control” modal op... Read more
[Linux] Shader communication error gets thrown when opening the project ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window3. Observe errors in the Console window Expected... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce:1. Open the “IN_76325” project2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS