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0
votes
Fixed

Dynamic Branching generates Shader Variants when building the Project

Shader System

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Sep 08, 2023

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Version/s: 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5, 6000.0.0b11, 6000.1.0a7

Reproduction steps:1. Open the attached “Test Project” project2. Make a Clean Build of the Project (File > Build Settings > Bu... Read more

0
votes
By Design

Color becomes brighter when lerping two identical local and global colors

Shader System

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Sep 20, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more

1
votes
Not Reproducible

[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...

Shader System

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Sep 20, 2023

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Version/s: 2022.3.10f1, 2023.1.11f1, 2023.2.0b8, 2023.3.0a4

Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more

0
votes
Active

Shaders read from the buffer unconditionally

Shader System

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Nov 13, 2025

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Version/s: 2022.3.0f1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new Unity project Copy the attached compute shader to the Assets folder Inspect the compiled code for V... Read more

0
votes
Active

PlaneOcclusionShader Properties foldout does not display any content

Shader System

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Nov 05, 2025

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Version/s: 2022.3.62f3, 6000.0.68f1, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Create a new AR Mobile template project2. Select PlaneOcclusionShader Asset in the Project window (Assets >... Read more

2
votes
Fixed

[Mac] Shader errors appear when calling Shader.WarmupAllShaders()

Shader System

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Oct 11, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12

How to reproduce:1. Download and open the attached project2. Attach the "Test" script to the Main Camera3. Enter Play mode4. Observe... Read more

0
votes
Fixed

Material’s properties in the Inspector window are not shown as overridde...

Shader System

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Oct 11, 2023

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Version/s: 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7

How to reproduce:1. Open the user’s attached “TestMaterialVariant.zip” project2. In the Project window, select “simple Variant.mat” ... Read more

0
votes
By Design

GameObjects are not transparent in the Player when using a Shader with t...

Shader System

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Oct 24, 2023

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Version/s: 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11

How to reproduce:1. Build And Run the user’s attached “TranslucencyTest.zip” project2. Observe the result Expected result: Some Game... Read more

0
votes
Fixed

Editor log shows confusing variant info when "optimize mesh data" is ena...

Shader System

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Oct 25, 2023

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Version/s: 2022.2.22f1, 2022.3.1f1, 2023.1.0a25, 2023.1.17f1, 2023.3.0a10

Steps: Open attached project (ShaderKeywordTest.zip) Make a player build Open Editor.Log and observe the lines of Compiling shader "... Read more

0
votes
Fixed

The Inspector of a Shader Asset does not show the correct number of vert...

Shader System

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Nov 10, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14, 6000.0.0b11, 6000.1.0a1

How to reproduce:1. Open the “MultiCompileFragmentVariants” project2. Select the “UnlitMultiCompileFragmentMultiLines” shader in Pro... Read more

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