Search Issue Tracker
Fixed in 2022.3.45f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2022.3.10f1
6000.0.15f1
Issue ID
UUM-52890
Regression
Yes
GameObjects disappear in Standalone Player when shaders that are added to AssetGroups are used
Reproduction steps:
1. Open project “My project (2).zip”
2. Navigate to “Shmup\Open scene\App Loader” through the main menu
3. Enter Play mode
4. Observe the red, gray, blue, and glowing cube in the Scene
5. Build and Run the project
6. Observe the Player
Expected result: the red, gray, green, and glowing cubes are visible
Actual result: the red, gray, and green cubes are missing
Reproducible with: 2022.3.3f1, 2022.3.10f1
Not reproducible with: 2022.3.2f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Couldn’t test with: 2021.3.30f1 (due to compiler errors)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: no other environment tested
Notes:
- Does not seem to be an Addressables issue, as both 2022.3.2f1 (no repro) and 2022.3.3f1 (repro) have Addressables 1.21.17 installed
- Not reproducible in Editor
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Peter77
Feb 25, 2024 09:40
Related forum thread:
https://forum.unity.com/threads/uum-52890-regression-bug-resolved-as-by-design.1550459/