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0
votes
By Design

Shader errors while using Vulkan Graphics API when shaders use native 16...

Shader System

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Jul 27, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

How to reproduce:1. Open the “IN-49199_min16float 23(2).zip“ project2. Open the “SampleScene“ Expected result: No error can be seen ... Read more

1
votes
Fixed

Crash on malloc_internal when recompiling a ShaderGraph used by another ...

Shader System

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Aug 01, 2023

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Version/s: 2022.3.6f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3

How to reproduce:1. Open the user attached “1617723-UsePass.zip“ project2. Open the scene called "Scene"3. Open "SpecVertColFast" in... Read more

2
votes
By Design

“Invalid Keyword” is added when adding “Valid Keyword” to the material i...

Shader System

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Aug 02, 2023

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Version/s: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b3

How to reproduce:1. Open the attached “Keywords.zip” project2. In the project window, select “New Material.mat”3. Change Inspector m... Read more

0
votes
By Design

_CameraDepthNormalsTexture ignores material cutout when in Player

Shader System

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Aug 04, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproduction steps:1. Open the “DepthNormalWebGL“ project2. Open the “SampleScene“ scene3. Build And Run4. Observe the rightmost qua... Read more

0
votes
Duplicate

A Shader error is thrown in the Console when the line after an #include ...

Shader System

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Aug 17, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the "IN-51499.zip" project2. Open the "Assets/Shaders/TerrainTreeStamp.compute" file3. Delete line 6 and ... Read more

0
votes
Fix In Review

Some Shaders appear twice in Material Shader selection menu

Shader System

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Jan 13, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more

0
votes
Fixed

Adding a dynamic_branch directive reduces CPU performance

Shader System

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Oct 11, 2023

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Version/s: 2022.3.11f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8

STR:1. Open the attached project2. Open SampleScene3. Enter play mode, enable stats window, check frame time4. Add `#pragma dynamic_... Read more

0
votes
Fixed

Dynamic Branching generates Shader Variants when building the Project

Shader System

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Sep 08, 2023

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Version/s: 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5, 6000.0.0b11, 6000.1.0a7

Reproduction steps:1. Open the attached “Test Project” project2. Make a Clean Build of the Project (File > Build Settings > Bu... Read more

0
votes
By Design

Color becomes brighter when lerping two identical local and global colors

Shader System

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Sep 20, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more

1
votes
Not Reproducible

[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...

Shader System

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Sep 20, 2023

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Version/s: 2022.3.10f1, 2023.1.11f1, 2023.2.0b8, 2023.3.0a4

Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more

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