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Shader errors while using Vulkan Graphics API when shaders use native 16...
How to reproduce:1. Open the “IN-49199_min16float 23(2).zip“ project2. Open the “SampleScene“ Expected result: No error can be seen ... Read more
Crash on malloc_internal when recompiling a ShaderGraph used by another ...
How to reproduce:1. Open the user attached “1617723-UsePass.zip“ project2. Open the scene called "Scene"3. Open "SpecVertColFast" in... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce:1. Open the attached “Keywords.zip” project2. In the project window, select “New Material.mat”3. Change Inspector m... Read more
_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps:1. Open the “DepthNormalWebGL“ project2. Open the “SampleScene“ scene3. Build And Run4. Observe the rightmost qua... Read more
A Shader error is thrown in the Console when the line after an #include ...
Reproduction steps:1. Open the "IN-51499.zip" project2. Open the "Assets/Shaders/TerrainTreeStamp.compute" file3. Delete line 6 and ... Read more
Some Shaders appear twice in Material Shader selection menu
Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more
Adding a dynamic_branch directive reduces CPU performance
STR:1. Open the attached project2. Open SampleScene3. Enter play mode, enable stats window, check frame time4. Add `#pragma dynamic_... Read more
Dynamic Branching generates Shader Variants when building the Project
Reproduction steps:1. Open the attached “Test Project” project2. Make a Clean Build of the Project (File > Build Settings > Bu... Read more
Color becomes brighter when lerping two identical local and global colors
How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more
[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class