Search Issue Tracker
[Backport] Shader.worldPosition interferes with drawing of the Shader wh...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
[ShaderGraph] "Float" property value may be set to a floating point valu...
How to reproduce:1. Open the user’s attached “UnityBugShaderGraphFloatAsInteger” project2. Select the “Assets → MyMaterial” Material... Read more
Crash on detail::ComputeShaderSnippetKey when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. If it does not crash close the Editor and repea... Read more
Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
[BiRP SG] Can't build due to unclear shader compilation errors and warni...
How to reproduce: Open the user’s attached project “SGBugs.zip” Build the project Observe the Console window Expected results: Proje... Read more
Playing the Trails FX asset demo produces DrawMeshInstanced errors
How to reproduce:1. Open the attached “kk2022test” project2. Enter Play mode3. Observe the Console Expected result: No errors appear... Read more
Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...
Reproduction steps: Open the project “ReproRealtimeReflections” Build and run the project Observe the sphere in the middle Come back... Read more
'Property _Colors already exists in the property sheet with a different ...
Reproduction steps:1. Open the attached ‘SetColorArrayBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Observe the Console ... Read more
Shader error is shown when using a custom shader
Reproduction steps:1. Open the attached “IN-14498” project2. Observe Console Window logs Expected result: No shader error is shown i... Read more
Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_importAffected platforms: OS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS