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Texture property error spam when selecting a GameObject with 'ProblemMat...
How to reproduce:1. Open the user attached project2. Open ProblemScene.unity3. In Hierarchy select the Sphere GameObject Expected re... Read more
"Shader not supported on this GPU" error is thrown when stripping a Shad...
How to reproduce:1. Open the user's attached "UsePassStripping" project2. Build and Run the "SampleScene" Scene3. Observe the Cubes ... Read more
GameObjects disappear in Standalone Player when shaders that are added t...
Reproduction steps:1. Open project “My project (2).zip”2. Navigate to “Shmup\Open scene\App Loader” through the main menu3. Enter Pl... Read more
CameraDepthTexture's TexelSize is unexplainably set to (1,1,1,1) when th...
Reproduction steps: Open the attached project Observe the CameraDepthTexture TexelSize at the top-left corner of the Game View Expec... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more
Shader Compiler errors are thrown due to unexpected reasons related to t...
How to reproduce:1. Open the user's attached "Bug_report_project" project2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more
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