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"Trying to access shader snippet -1" is thrown when accessing Pass.Sourc...
How to reproduce: 1. Open the attached "ShaderAPI" project 2. Select the "Assets -> Internal -> New Shader Analyzer" Asset 3. Right-... Read more
ShaderKeywordSet:GetEnabledKeywords crash
Steps: 1. Open attached small project in comment (1383907_small.zip) 2. Make a build 3. Open Windows=>Analysis=>ProjectAuditor 4. Pr... Read more
Compute Shader compilation error is thrown when importing HDRP
How to reproduce: 1. Create a new empty project 2. Go to Window -> Package Manager -> Unity Registry -> High Definition RP -> Import... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
[Quest] Sampling depth texture from surface shader is incorrect in VR wi...
Reproduction steps: 1. Open project "DepthBugSurfaceShader.zip" 2. Open "Scene.unity" found in Assets/BugRepro 3. Build the project ... Read more
Shader Keywords array always returns 0 length when keywords are visible ...
Reproduction steps: 1. Open the '1380745-sample' project 2. Open the 'test' Scene 3. Select the testMaterial and observe it in the I... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce: 1. Create a HDRP Template project 2. In the Scene View move towards the door in the first room 3. Zoom in and out ... Read more
Multiple 'Assertion failed' errors are logged into the Console when copy...
Reproduction steps: 1. Open the 'Unity Bug Report 2021.2' project 2. Open the 'SampleScene' 3. Hit Play and observe the Console Exp... Read more
[Shaders] [DXC] Using Native16Bit requirement pragma does not work for D...
Reproduction steps: 1. Make an empty project 2. In ProjectSettings -> Player make sure the Gfx API is D3D12 3. Add the attached sha... Read more
[Material Variants] Material Variant window closes when dragging a Mater...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Material "ChildMaterial" (Assets/ChildMate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow