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"Trying to access shader snippet -1" is thrown when accessing Pass.Sourc...
How to reproduce:1. Open the attached "ShaderAPI" project2. Select the "Assets -> Internal -> New Shader Analyzer" Asset3. Rig... Read more
ShaderKeywordSet:GetEnabledKeywords crash
Steps:1. Open attached small project in comment (1383907_small.zip)2. Make a build3. Open Windows=>Analysis=>ProjectAuditor4. ... Read more
Compute Shader compilation error is thrown when importing HDRP
How to reproduce:1. Create a new empty project2. Go to Window -> Package Manager -> Unity Registry -> High Definition RP -&... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
[Quest] Sampling depth texture from surface shader is incorrect in VR wi...
Reproduction steps:1. Open project "DepthBugSurfaceShader.zip"2. Open "Scene.unity" found in Assets/BugRepro3. Build the project and... Read more
Shader Keywords array always returns 0 length when keywords are visible ...
Reproduction steps:1. Open the '1380745-sample' project2. Open the 'test' Scene3. Select the testMaterial and observe it in the Insp... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce:1. Create a HDRP Template project2. In the Scene View move towards the door in the first room3. Zoom in and out wit... Read more
Multiple 'Assertion failed' errors are logged into the Console when copy...
Reproduction steps:1. Open the 'Unity Bug Report 2021.2' project2. Open the 'SampleScene'3. Hit Play and observe the Console Expecte... Read more
[Shaders] [DXC] Using Native16Bit requirement pragma does not work for D...
Reproduction steps:1. Make an empty project2. In ProjectSettings -> Player make sure the Gfx API is D3D123. Add the attached shad... Read more
[Material Variants] Material Variant window closes when dragging a Mater...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Material "ChildMaterial" (Assets/ChildMateri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”