Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
Issue ID
1388292
Regression
No
[Shaders] [DXC] Using Native16Bit requirement pragma does not work for DX12 target
Reproduction steps:
1. Make an empty project
2. In ProjectSettings -> Player make sure the Gfx API is D3D12
3. Add the attached shaders Native16Bit.shader and Native16Bit.compute to the project
4. Select them one at a time and click "Compile and show code" in their inspector window (make sure the target is D3D for the .shader file)
5. Enable
Expected result: the shaders compile successfully, displaying the generated DXIl bytecode disassembly
Actual result: the shaders fail to compile with errors containing "use of undeclared identifier 'float16_t4'" or similar messages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment