Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
Issue ID
1388292
Regression
No
[Shaders] [DXC] Using Native16Bit requirement pragma does not work for DX12 target
Reproduction steps:
1. Make an empty project
2. In ProjectSettings -> Player  make sure the Gfx API is D3D12
3. Add the attached shaders Native16Bit.shader and Native16Bit.compute to the project
4. Select them one at a time and click "Compile and show code" in their inspector window (make sure the target is D3D for the .shader file)
5. Enable
Expected result: the shaders compile successfully, displaying the generated DXIl bytecode disassembly
Actual result: the shaders fail to compile with errors containing "use of undeclared identifier 'float16_t4'" or similar messages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Add comment