Search Issue Tracker

0
votes
Won't Fix

HLSLcc generates suboptimal code that involves meaningless double conver...

Shader System

-

Feb 19, 2024

-

Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more

1
votes
Duplicate

Editor crashes when opening the project with imported Shaders

Shader System

-

Aug 26, 2021

-

Version/s: 2021.2.0a16, 2021.2.0b8, 2022.1

How to reproduce:1. Open the attached project: ShaderCrash.zip Expected result: Project loadsActual result: Unity crashes Reproducib... Read more

0
votes
Third Party Issue

Shader compiler outputs wrong shader code when entering Play Mode

Shader System

-

Feb 01, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a1

Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more

0
votes
Fixed

Shader compilation errors are not shown when Editor is restarted

Shader System

-

Mar 30, 2021

-

Version/s: 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2021.2.0a11

How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more

0
votes
Fixed

GL shader reflection is truncated or crash occurs when struct is used fr...

Shader System

-

Mar 02, 2021

-

Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project2. Select the sha... Read more

0
votes
Fixed

Crash on PAL_LocalIPC_IsConnected when IPC fails on launch

Shader System

-

Mar 04, 2021

-

Version/s: 2019.4.20f1, 2019.4.21f1, 2020.2.2f1, 2021.1.0a6, 2021.2

How to reproduce:1. Open the project attached by the user from "Berat.zip" Expected result: When IPC fails to connect, should fall b... Read more

0
votes
Won't Fix

[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI

Shader System

-

May 16, 2022

-

Version/s: 2023.1.0a13, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more

0
votes
Duplicate

Pass.CompileVariant fails to compile a variant if the shader is not supp...

Shader System

-

Feb 17, 2022

-

Version/s: 2020.3, 2022.2

STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more

0
votes
Fixed

Crash on SetCurrentMemoryOwner when opening the project

Shader System

-

Jul 28, 2022

-

Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a6

Reproduction steps:1. Open user attached project Expected result: The project starts normallyActual result: Project crashes when sta... Read more

3
votes
Duplicate

Color Grading doesn't work in 2021.2 Players

Shader System

-

Jan 19, 2022

-

Version/s: 2021.2.8f1

Reproduction steps:1. Open the user's attached project2. Build and Run the project Expected result: Scene is orange in both Editor a... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.