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How to reproduce: 1. Open any command-line interpreter 2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -exec... Read more
How to reproduce: 1. Open a new URP project 2. Make sure you have Fraps opened 3. Go to Window -> Layouts -> Default (Different Layo... Read more
1) Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game. Update to https://github.cds.internal.un... Read more
How to reproduce: 1. Connect to a VPN service 2. Create or open a Unity project Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1... Read more
How to reproduce: 1. Open the project "case_1110556-NoDrawOnMaterialSwitch" and scene "CloudTests_v01" 2. Enter Play Mode 3. Select ... Read more
How to reproduce: 1. import the minimal shader attached in comment to any project (NewUnlitShader.shader (889 bytes)) 2. Reimport th... Read more
Steps to reproduce: 1. download project and open scene 2. open "broken.shadergraph" 3. select custom function node and remove "//" (... Read more
Reproduction steps: 1. Create a new Project 2. Create a new Unlit shader 3. In the struct v2f add the following line "float3 test;" ... Read more
Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more
How to reproduce: 1. Download the user's attached Compute Shader 2. Create a new project with the default 3D template 3. Import the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy