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Crash when editing serialised OnClick event on custom component on sever...
Reproduction steps:1. Open the user's attached project2. Select all child game objects under "ColorPallet" called "ColorPartition"3.... Read more
CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project2. Run the test "MemoryProfileTest" through the TestRunner (Window>G... Read more
A serialized by reference field is not overwritten when the class is des...
How to reproduce:1. Open the attached project ("1415941_repro.zip")2. Run Test -> Test in the menu bar Expected result: "True" lo... Read more
Crash on Transform::CountNodesDeep when building using custom script
Reproduction steps:1. Open the user's attached project2. In the top menu, select 'Build -> Start' Expected result: The build is c... Read more
"This Object contains SerializeReference types which are missing." warni...
Reproduction steps:1. Open the attached "SerializeReference_1209838.zip" project2. Open the "SampleScene" Scene3. Go to Hierarchy &g... Read more
Editor crashes on PersistentManager::InstanceIDToLocalSerializedObjectId...
Reproduction steps:1. Open users attached project2. Select Assets/DependsOnSphere-c0 in the Project window3. Drag Assets/SpherePrefa... Read more
Prefab's field custom serialization is incorrect when the field is overr...
Reproduction steps:1. Open the “IN-14866_OverridenFieldSerialization“ project and open the “Main” scene2. Rename the “B” scene to “B... Read more
"Could not find asset metadata and GUID" warnings when serializing a sce...
Reproduction steps:1. Open the attached "PrefabIssue.zip" project2. Open the "PrefabBugScene" scene3. Enter Play mode4. Observe the ... Read more
Editor freezes on recompilation when Custom window that references a Vis...
How to reproduce:1. Open the "case_1355141" project2. Open the "Window > Asset Hive" custom EditorWindow3. Write a comment anywhe... Read more
UnassignedReferenceException when reopening a project
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Press the "Update Balance" button and observe the console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS