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SerializeReference fields do not serialize any value when set with an in...
Reproduction steps:1. Open the attached project ("1329806R.zip")2. Open the "SampleScene" scene3. Add "BugScript" script to any Scen... Read more
Unity drawing an unused Namespace's Struct when creating a Struct with t...
Reproduction steps:1. Open attached Project "StructIssue"2. Attach the "BuggedStruct" Script to any GameObject Expected result: The ... Read more
[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and c... Read more
Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce:1. Open user-submitted project (SerializeReference_835671.zip)2. Select the BugReports/AbilityCrash/AbilityDef.asse... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce:1. Open user's attached "SerializeReference Bug.zip" project2. Open "Bug" Scene3. Go to File -> Build And Run4. ... Read more
Imported texture has default settings when the .meta file has a merge co...
Reproduction steps:1. Create a new Unity project2. Copy “IMAGE” and “IMAGEMETA” to the assets folder3. Right-click in the Project wi... Read more
Japanese string with ":" not serialized properly using localization package
Create a new project with localization package Create a string table with the following string: 改造アイテムがありません ID: \{0} モッド名: \{1} Mod... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "Foo" Asset3. In the... Read more
Crash when SerializeReference is changed from class to abstract class
How to reproduce:1. Open "SerializeReferenceRepro.zip" and open the SampleScene2. Attach "ForbiddenAssignment.cs" to "TargetObject"3... Read more
All about bugs
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