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[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...
1. Open the attached "DebugLog.zip" project.2. Build and run it as standalone.3. Open the Player.log. Actual behavior:- "(Filename: ... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce:1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project2. Enter Play Mode3. Press Spacebar on the Keybo... Read more
Running a Task that derives from a class as generic results in a crash w...
Steps to reproduce:1. Download and open the attached project2. Run the provide tests Result: Unity Editor freezes and crashes. Repro... Read more
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce:1. Create a new Unity project2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
API updater fails with Error 131 when trying to update custom library
To reproduce: 1. Download and open attached "Unity2017TextureLoad.zip" project.2. Reimport "BestHTTP" library which is located in As... Read more
C# 6 null conditional access operator (?.) throws MissingComponentExcept...
To reproduce:1. Open attached Unity project "CSharpBug.zip"2. Open "TestScene" scene3. Inspect both "ThrowsException" and "Safe" Gam... Read more
Opening a project gets stuck in an infinite recompilation loop
Reproduction steps:1. Unzip the packages into a folder next to the project folder2. Open the Project "MeshPrefabImport2.zip"3. Click... Read more
worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps:1. Open attached project "Undo.zip"2. In Project window, open "Test.cs"3. Observe line 13 Expected result: Unity.... Read more
The self reference in the property stops further code execution
To reproduce:1. Open the attached project2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance degrades when Vsync is enabled on computers with Radeon GPUs and monitors with refresh rates above 60Hz
- Serialized UnityEvent data is lost when array elements are reordered and applied to prefab via "Modified Component" menu
- Crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks
- NullReferenceException is thrown in BuilderAssetModificationProcessor.IsUxml() when null string is passed as the assetPath parameter
- IAP Catalog ID and Type fields get inverted when the IAP Catalog window is docked and resized