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0
votes
Fixed

JsonFX b22 throws exception with IL2CPP

Scripting

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Feb 03, 2015

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Version/s: 5.0.0b22

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0
votes
Fixed

Updates to GetComponent(string) on implicit "this" / "self" generates wr...

Scripting

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Aug 04, 2014

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Version/s: 5.0.0a19

To Reproduce: 1. Open 'Test.cs' in the attached project, Observe the line 'Component comp = GetComponent(scriptname) 2. Run API upd... Read more

1
votes
By Design

"different serialization layout" error in built player

Scripting

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Jul 20, 2015

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Version/s: 5.2.0b3

To reproduce: 1. Open attached project 2. Open scene TestDifferentBaseType 3. Build for Win32 with "development build" 4. Notice th... Read more

0
votes
Fixed

Editor shows misleading information window while attaching script to gam...

Scripting

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Dec 11, 2013

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Version/s: 4.5.0a2

User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more

0
votes
Fixed

APIUpdater assumes script encoding is UTF-8

Scripting

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Apr 20, 2015

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Version/s: 5.0.1p1

Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script... Read more

0
votes
By Design

Script Import Settings ignored when component added from another script

Scripting

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Jul 26, 2013

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Version/s: 4.2.0f4

- Create a script, e.g. TestScript, with public field of type GameObject. - Open "Script Import Settings" and set some prefab to th... Read more

0
votes
Fixed

Function WaitForSeconds (float.NaN) waits forever

Scripting

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Jan 05, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached project 2. Check the "NewBehaviourScript" script 3. Open and play the "demo" scene 4. Notice th... Read more

0
votes
Fixed

Script updater fails to run to completion when updating Boo scripts

Scripting

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Feb 11, 2016

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Version/s: 5.3.2p2

How to reproduce: 1. Open attached project 2. Allow the API Updater to run - Note an error occurs: APIUpdater encountered some iss... Read more

0
votes
Fixed

[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...

Scripting

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May 30, 2022

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Version/s: 2021.3.29f1

How to reproduce: 0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and... Read more

0
votes
Fixed

Foreach statements allocate memory unnecessarily

Scripting

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Mar 01, 2014

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Version/s: 4.6.0b3

To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more

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