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PreserveAttribute is ignored in core assemblies like "System" or "Micros...
Reproduction steps: 1. Open the user's attached project 2. Build and Run 3. Open Player Log Expected result: No JsonSerializationEx... Read more
Plugins are not filtered when using Assembly Definition Define Constraints
Reproduction steps: 1. Open the attached project "AssemblyBug.zip" 2. Go to File > Build Settings and press Build 3. Go to the Build... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity) 3. In the H... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more
Sprite Texture gets unassigned when entering Play Mode
How to reproduce: 1. Open the attached "1387808.zip" project 2. Open the "StartupScene" Scene 3. Select the "_GameController" GameOb... Read more
Script is stuck in a compilation loop when generating code with Initiali...
How to reproduce: 1. Open the user's attached project 2. In the Project window, under the Assets folder, right-click the "Generator"... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps: 1. Create a new project 2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scripting... Read more
Crash on entering Play Mode when '==' and '!=' operators are overridden
Reproduction steps: 1. Open the user's attached project 2. Open the '03 - GameplayScene' Scene 3. Enter Play Mode and observe a cras... Read more
OnPostRender is called multiple times per frame when setting Application...
Reproduction steps: 1. Open the attached user's Unity project "TestOnPostRender.zip" 2. Go to Assets > Scenes folder 3. Open "Sample... Read more
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