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0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps: 1. Create new project. 2. Download asset... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

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Apr 23, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open user attached project ("RoadBuilder") 2. Create a cube and make it child of the terrain 3. Add attached ... Read more

0
votes
Not Reproducible

.dll file, defining constrains (might only be unity dlls) causes "StackO...

Scripting

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Sep 08, 2019

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Version/s: 2019.3, 2019.3.0b3, 2020.1

Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install) 3. Notice... Read more

1
votes
Fixed

Editor crashes on "MenuController::ExecuteMenuItem" when resetting a scr...

Scripting

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Dec 28, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.3, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "repro.zip" 2. Open Scenes/SampleScene scene 3. Select MainCamera in the Hierarchy ... Read more

0
votes
By Design

Runtime helper generated GameObjects are not added to main thread list w...

Scripting

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Dec 05, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.5f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's project "TestCSharp8.zip" 2. Press Play and observe the Console Window Expected result: Genera... Read more

0
votes
By Design

Random.value does not return 0.0f or 1.0f

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached Unity project "randomvalue.zip" 2. Open "doesnotreturn" scene 3. Go into Play mode Expected result: ... Read more

0
votes
By Design

Assembly Definition files do not recompile when importing Asset Packages

Scripting

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Apr 30, 2018

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Version/s: 2018.1.0f1

Steps to reproduce: 1. Open an empty project 2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Import... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

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Apr 06, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Open project 2. Play 'Main' scene Actual: OSX: editor crashes Windows: in editor wor... Read more

1
votes
Won't Fix

Editing ScriptableObject externally, its reference in the Editor becomes...

Scripting

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Apr 25, 2017

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Version/s: 5.6.0f3

In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more

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