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0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more

1
votes
Fixed

Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked

Scripting

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Mar 07, 2023

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Version/s: 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached “repro-project“2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)3. Ente... Read more

0
votes
Not Reproducible

.dll file, defining constrains (might only be unity dlls) causes "StackO...

Scripting

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Sep 08, 2019

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Version/s: 2019.3, 2019.3.0b3, 2020.1

Reproduction steps:1. Create a New Project2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install)3. Notice "S... Read more

0
votes
Fixed

"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...

Scripting

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Dec 14, 2021

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Version/s: 2019.4, 2019.4.33f1, 2020.1

How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more

0
votes
Fixed

Editor crashes when adding a script to a TMP Button

Scripting

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Feb 23, 2022

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Version/s: 2021.2.0a18, 2021.2.12f1, 2022.1

Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more

0
votes
By Design

Random.value does not return 0.0f or 1.0f

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached Unity project "randomvalue.zip"2. Open "doesnotreturn" scene3. Go into Play mode Expected result: By d... Read more

0
votes
By Design

Assembly Definition files do not recompile when importing Asset Packages

Scripting

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Apr 30, 2018

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Version/s: 2018.1.0f1

Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

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Apr 06, 2017

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Version/s: 5.5.2f1

To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more

0
votes
Won't Fix

”Assert.IsTrue” is not working when checking if “layerMask.value” is 0 w...

Scripting

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Mar 07, 2023

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Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

How to reproduce:1. Open the attached “CheckLayer.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3... Read more

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