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0
votes
Fixed

HashSet.TrimExcess causes an increase in memory

Scripting

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Nov 17, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more

1
votes
Won't Fix

Editor crash when inspecting a SerializedProperty variable while debuggi...

Scripting

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Feb 18, 2018

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Version/s: 2017.2.0f3

How to reproduce: ("1003457repro.mp4")1. Open the attached project "1003457crash.zip"2. Open this script with VS2017: Assets\_Source... Read more

0
votes
Won't Fix

Building AssetBundles using batchmode, deletes files inside "Library/Scr...

Scripting

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Nov 19, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built wi... Read more

0
votes
Fixed

"Should not be capturing when there is a hotcontrol" message thrown afte...

Scripting

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Feb 24, 2018

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Version/s: 2017.2.0p1, 2017.2.0a4

How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more

0
votes
Fixed

Varied timezones available on Mac and Windows

Scripting

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Oct 04, 2018

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Version/s: 2017.2.3p1

To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more

0
votes
Fixed

Certain LINQ combinations yield wrong results on .NET 4.6

Scripting

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Mar 19, 2018

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Version/s: 2017.2.0b2, 2018.1.0b11

Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: in the console appears "a, b, c, d, e, f... Read more

0
votes
Fixed

Generated script code does not follow C# standard style

Scripting

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Jan 11, 2018

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Version/s: 2017.2.1f1

How to reproduce:1. Create a new project2. Create a new script3. Open the script Actual result: The generated script is not followin... Read more

1
votes
Fixed

[TextMesh Pro UGUI] Text from text input box does not overflow to anothe...

Scripting

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Mar 27, 2018

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Version/s: 2017.2.0p1

Reproduction steps:1. Download "main001.zip" project and open in Unity2. Select Canvas/Overlay/IMG_Text Background/TXT_Main Text 01 ... Read more

0
votes
Duplicate

Editor crashes after GameObject is being SetActive in the script

Scripting

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Jun 14, 2018

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Version/s: 2017.2.0a1, 2017.3.0f3

How to reproduce:1. From the given link download and open project "SetActiveCrash.zip"2. Open the scene "MGM_Main"3. Make sure that ... Read more

2
votes
Fixed

Crash when using Dynamic Methods and a generic owner class on C# 4.x

Scripting

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Jul 31, 2018

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Version/s: 2017.2.0b2, 2018.2.0f2

How to reproduce:1. Open the attached project2. Open the "master" scene3. Enter Play mode Expected result: Editor does not crash, a ... Read more

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