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0
votes
Fixed

[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...

Scripting

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more

0
votes
Fixed

[Backport] OnPostRender is called multiple times per frame when setting ...

Scripting

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more

0
votes
By Design

Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...

Scripting

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Aug 30, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.15f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "1361704repro.zip"2. Go to Assets/Scenes/"SampleScene"3. Enter Play mode and observe... Read more

2
votes
Fixed

'ArgumentException: Value must be a Com object' when calling 'System.Run...

Scripting

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Aug 17, 2021

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Version/s: 2021.2.0b7, 2022.1

How to reproduce:1. Open the user's attached project "com-bug.zip"2. Enter the Play Mode3. Open any file with the file picker Expect... Read more

0
votes
Won't Fix

[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...

Scripting

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Aug 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.16f1, 2021.1, 2021.2, 2022.1

The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more

0
votes
Duplicate

Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...

Scripting

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Jan 20, 2023

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Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a15

Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more

1
votes
Fixed

MonoBehaviour Scripts cause compilation errors when the namespace contai...

Scripting

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Mar 01, 2022

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Version/s: 2020.1.0a7, 2020.3, 2021.2, 2021.2.13f1, 2022.1, 2022.2

How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more

0
votes
By Design

GC.Alloc when SpriteRenderer.get_sprite() is called

Scripting

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Oct 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1.21f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project ("GetSprite_GC_Alloc_Example.zip")2. Open "SampleScene"3. Open the Profiler window a... Read more

1
votes
Active

Async/await makes the Editor hang indefinitely

Scripting

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May 17, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.2f1, 2022.1, 2022.2

How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more

0
votes
Not Reproducible

Sprite Texture gets unassigned when entering Play Mode

Scripting

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Dec 11, 2021

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Version/s: 2021.2.0a6, 2021.2.3f1, 2022.1, 2022.2

How to reproduce:1. Open the attached "1387808.zip" project2. Open the "StartupScene" Scene3. Select the "_GameController" GameObjec... Read more

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