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0
votes
Won't Fix

Editor and crash reporter both hang upon stack overflow in recursive com...

Scripting

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Feb 14, 2020

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Version/s: 2017.4.0a1, 2020.1.0a23

Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may res... Read more

0
votes
Duplicate

Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...

Scripting

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Mar 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.18f1, 2019.3, 2020.1.0a6

How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more

0
votes
Fixed

[Windows] Malformed utf16 surrogates in C# strings can cause the Unity E...

Scripting

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Feb 13, 2019

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Version/s: 2017.4.0f1, 2017.4.20f1

To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity2. Set Scripting Runtime Versio... Read more

0
votes
By Design

[.NET 4.6] ArgumentOutOfRange exception when setting a non-gregorian Cul...

Scripting

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Nov 01, 2018

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (TestDateTime2018.2.14) and 'SampleScene' scene2. Enter Play Mode3. Click on either ... Read more

0
votes
Duplicate

[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...

Scripting

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Nov 29, 2018

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Version/s: 2017.4.0f1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (EditorCrashReproduce)2. Enter Play Mode Expected result: the Editor doesn't crashAc... Read more

0
votes
Fixed

InvalidProgramException error is thrown when loading an Addressable asse...

Scripting

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May 11, 2020

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Version/s: 2017.4, 2020.1.0b8, 2020.2

How to reproduce:1. Open user's attached "BugRepro.zip" project2. Open "SampleScene" scene3. Select "GameObject" in the Hierarchy4. ... Read more

0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

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Aug 05, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more

0
votes
Fixed

Assembly Definition breaks Inspector without the ability to fix it manua...

Scripting

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May 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

How to reproduce:1. Open any project2. Create Assembly Definition3. Delete its name and apply4. Inspector will break and you'll get ... Read more

1
votes
Won't Fix

Assigning fields of a List/Array to another List/Array will make that fi...

Scripting

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Nov 28, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Download the 'What.cs' script2. Attach the script to any object3. Enter PlayMode4. Modifying the amount value in... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

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