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Building right after fixing errors in script causes compiler errors to l...
Steps to reproduce: 1. Open attached "ScriptReload.zip" Unity project 2. Open "Test.cs" script 3. Fix error in script by adding ";" ... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce: 1. Open the attached project 2. in Preferences > External tools, set the Script Editor to Visual Studio 3. Assets ... Read more
[.NET 4.6] Editor crash on "scripting_stack_trace_info_for" when opening...
How to reproduce: 1. Open the attached project "BehaviorDesigner.zip" 2. Observe the crash Reproduced with: 2018.1.0b5, 2018.1.0b9,... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps: 1. Open the attached project "MenuItemCheck.zip"; 2. Click on MenuItemCheck -> The Menu Item to set the check in... Read more
StringReader reads files extremely slowly
Reproduction steps: 1) Open "StreamReaderBug2" project 2) Open StreamReaderBug scene 3) Play scene 4) Watch console output Expected... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
Attaching a script to an object and then deleting it causes the script c...
To reproduce: 1. Open attached Unity project "Betatests.zip" 2. Attach "deletethis" script to a GameObject 3. Delete "deletethis" sc... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce: 1. Open the project attached by the user 2. Open "NativeArrayTestScene" 3. Enter Play mode 4. Observe the consol... Read more
"The referenced script on this Behaviour is missing!" warning duplicates...
How to reproduce: 1. Create new empty project 2. Create UI -> Canvas 3. Create new C# Script in Project Window and open it 4. Enter ... Read more
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