Search Issue Tracker
1
votes
Won't Fix
“OnDisable” function is executed based on script order in the Inspector ...
How to reproduce:1. Open the user’s attached “TestOrder.zip” project2. Enter Play Mode and exit Play Mode3. Observe the Console wind... Read more
0
votes
By Design
NextFrameAsync does not return when Time.timeScale is set to zero the se...
How to reproduce:1. Open the “AwaitableTimeReproduction.zip“ project2. Open the “SampleScene“3. Enter Play mode4. Click the "Start" ... Read more
1
votes
Won't Fix
.editorconfig files are ignored when a Roslyn analyzer is running throug...
Reproduction steps:1. Open the "IN-42066.zip" project2. Observe the Console Expected result: RCS1213 is thrown only onceActual resul... Read more
0
votes
Fixed
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles