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”Assert.IsTrue” is not working when checking if “layerMask.value” is 0 w...
How to reproduce:1. Open the attached “CheckLayer.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3... Read more
Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked
Reproduction steps:1. Open the attached “repro-project“2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)3. Ente... Read more
Crash on SDKBridge.GetIsCaptureActive() when entering Play Mode
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Observe crash Reproducible with: 2020.3.46f1, 2021.3.20f1Coul... Read more
Multiple "Identifier expected", "{ expected" and "} expected" errors are...
How to reproduce:1. Open the attached “My Projectaasdasd.zip“2. Create a new C# Script (Right click > Create > C# Script)3. Na... Read more
"MonoBehaviour.OnApplicationQuit" is still called when quitting is cance...
Reproduction steps:1. Open the “QuitStripped” project2. Open the “SampleScene” scene3. Build And Run4. Press “Make Application.wants... Read more
After deleting ScriptAssemblies and PackageCache folders, Console window...
Reproduction steps:1 Open the attached project “BogusErrors”2. Observe the Console window3. Close the Editor4. Go to the “Library” f... Read more
Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...
How to reproduce:1. Create a new project2. Press Edit -> Project Settings -> Player3. Under the "Scripting Define Symbol" pres... Read more
ROOTNAMESPACEBEGIN variable is parsed to the new script when placed on t...
Reproduction steps:1. Open the attached project “ScriptTemplateBug“2. Open the Assets folder3. In the Project window press RMB>Cr... Read more
Custom Editor does not appear when its class definition is in a dynamic-...
Reproduction steps:1. Open the attached "repro_IN-36667CustomEditor.zip" project2. In the Inspector window click on any GameObject3.... Read more
An error, that can not be cleared, is thrown when disabling reference va...
Reproduction steps:1. Open project “AssemblyLoadException“2. Select “Flexy.Deploy.OSX“ in the Project window3. Disable “Validate Ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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