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0
votes
Won't Fix

”Assert.IsTrue” is not working when checking if “layerMask.value” is 0 w...

Scripting

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Mar 07, 2023

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Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

How to reproduce:1. Open the attached “CheckLayer.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3... Read more

1
votes
Fixed

Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked

Scripting

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Mar 07, 2023

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Version/s: 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached “repro-project“2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)3. Ente... Read more

0
votes
Won't Fix

Crash on SDKBridge.GetIsCaptureActive() when entering Play Mode

Scripting

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Mar 10, 2023

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Version/s: 2020.3.46f1, 2021.3.20f1

How to reproduce:1. Open the user attached project2. Enter Play Mode3. Observe crash Reproducible with: 2020.3.46f1, 2021.3.20f1Coul... Read more

0
votes
Won't Fix

Multiple "Identifier expected", "{ expected" and "} expected" errors are...

Scripting

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Mar 24, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce:1. Open the attached “My Projectaasdasd.zip“2. Create a new C# Script (Right click > Create > C# Script)3. Na... Read more

0
votes
Fixed

"MonoBehaviour.OnApplicationQuit" is still called when quitting is cance...

Scripting

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Mar 30, 2023

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Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the “QuitStripped” project2. Open the “SampleScene” scene3. Build And Run4. Press “Make Application.wants... Read more

0
votes
Won't Fix

After deleting ScriptAssemblies and PackageCache folders, Console window...

Scripting

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Mar 31, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1 Open the attached project “BogusErrors”2. Observe the Console window3. Close the Editor4. Go to the “Library” f... Read more

0
votes
Fixed

Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...

Scripting

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Mar 31, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1

How to reproduce:1. Create a new project2. Press Edit -> Project Settings -> Player3. Under the "Scripting Define Symbol" pres... Read more

0
votes
Fixed

ROOTNAMESPACEBEGIN variable is parsed to the new script when placed on t...

Scripting

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Apr 03, 2023

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Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the attached project “ScriptTemplateBug“2. Open the Assets folder3. In the Project window press RMB>Cr... Read more

0
votes
Fixed

Custom Editor does not appear when its class definition is in a dynamic-...

Scripting

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Apr 03, 2023

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Version/s: 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the attached "repro_IN-36667CustomEditor.zip" project2. In the Inspector window click on any GameObject3.... Read more

0
votes
Fixed

An error, that can not be cleared, is thrown when disabling reference va...

Scripting

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Apr 07, 2023

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Version/s: 2022.2.15f1, 2023.1.0b11, 2023.2.0a10, 2023.3.0a3

Reproduction steps:1. Open project “AssemblyLoadException“2. Select “Flexy.Deploy.OSX“ in the Project window3. Disable “Validate Ref... Read more

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