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Certain LINQ combinations yield wrong results on .NET 4.6
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: in the console appears "a, b, c, d, e... Read more
[Mac] Crash on StackOverflow in a Setter method
Steps to reproduce: 1. Open attached project 2. Open Scene Scenes/Main 3. Enter Play mode Expected result: Unity gives the same err... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce: 1. Open the attached "Test" project and "Repro" scene, enter playmode 2. Press "DivideBy0" button and notice the "... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built ... Read more
Editor crash when inspecting a SerializedProperty variable while debuggi...
How to reproduce: ("1003457repro.mp4") 1. Open the attached project "1003457crash.zip" 2. Open this script with VS2017: Assets\_Sour... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce: 1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-399... Read more
"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project 2. Open "breakstuff" scene 3. Enter Play mode Expected Result: "??" ... Read more
[scripting, patch] Boo.Lang reference missing from generated csproj
Reproduction steps: 1. Create new Unity project 2. Download the repository and add to Assets 3. Re-import the assets 4. Open script ... Read more
BackgroundWorker's completion callback doesn't get called at the end of ...
To reproduce: 1) Create new project 2) Create and open new C# script 3) Add this function to it (and necessary using's): [UnityEdit... Read more
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