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Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps:1. Create a new project2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scrip... Read more
Crash on entering Play Mode when '==' and '!=' operators are overridden
Reproduction steps:1. Open the user's attached project2. Open the '03 - GameplayScene' Scene3. Enter Play Mode and observe a crash R... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more
Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce:1. Open the user's project "TestCSharp8.zip"2. Press Play and observe the Console Window Expected result: Generated... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more
Microsoft.CodeAnalysis.GeneratorAttribute causes errors in console
Reproduction steps:1. Open project "unitybetafeatures.zip"2. Observe the Console window Expected result: No errors in consoleActual ... Read more
ColorUtility.TryParseHtmlString parses darkblue as #0000A0 instead of #0...
How to reproduce:1. Open the attached project ("1408463_repro.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the o... Read more
Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...
Reproduction steps:1. Open the attached project "1403883.zip"2. Open "Main" Scene3. Enter Play Mode4. Close the Editor Reproducible ... Read more
[Coverage] Coverage api returns no sequence points for switch expression
Steps to reproduce: 1. Open attached project2. Make sure that code coverage is enabled3. Open Test Runner and run ATestSimplePasses ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size